> For the complete documentation index, see [llms.txt](https://docs.seismic.systems/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.seismic.systems/tutorials/understanding-the-clown-beatdown-contract/building-the-frontend.md).

# Building the Frontend

In this section, you'll build a React frontend for the Clown Beatdown game. Players connect their wallet, punch the clown to reduce its stamina, and rob a shielded secret once it's knocked out — all from the browser. *Estimated time: \~45 minutes*

The frontend uses **seismic-react** to integrate shielded wallet functionality with a standard React + wagmi + RainbowKit stack. By the end of this section, you'll have a fully playable web app running against your local Seismic node.

### What You'll Learn

* Set up a React + Vite project with **seismic-react**, **wagmi**, and **RainbowKit**
* Configure providers for shielded wallet support
* Build custom hooks to interact with the ClownBeatdown contract
* Create game UI components with animations and responsive layout

### Overview of Chapters

* [**Ch 1: Project Setup and Providers**](/tutorials/understanding-the-clown-beatdown-contract/building-the-frontend/chapter-1-project-setup-and-providers.md)

Install dependencies, configure Vite, and wire up the provider stack: WagmiProvider, RainbowKitProvider, and ShieldedWalletProvider from seismic-react.

* [**Ch 2: Contract Hooks**](/tutorials/understanding-the-clown-beatdown-contract/building-the-frontend/chapter-2-contract-hooks.md)

Build the hooks that connect your UI to the ClownBeatdown contract — `useContract`, `useContractClient`, and `useGameActions`.

* [**Ch 3: Game UI Components**](/tutorials/understanding-the-clown-beatdown-contract/building-the-frontend/chapter-3-game-ui-components.md)

Create the game interface: the clown sprite with punch animations, action buttons (hit, rob, reset), and the entry screen with wallet connection.


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